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Review: AMD Radeon 6870 Crossfire Benchmarks and Review

Martin is dual graphics card mad this week putting two 6870's through their paces to see just how they compete against todays big hitters

Dawn of War 2: Chaos rising

Dawn of War 2: Chaos RisingDawn of War 2: Chaos Rising

 

 

 

 

 

 

 

 

 

 



Dawn of war 2, the successor to my favourite RTS series, however I found the removing of base building to be a step in the wrong direction, hopefully that’ll be rectified if they ever go ahead and make a Dawn of War 3.

Originally, I was going to use Dawn of war 2 the original, however the first level is really short and doesn’t offer much in the way of explosions and units, and thus I opted for Chaos Rising, which has a fair few explosions in the first few minutes, and is overall faster paced at the start than the former.

In Dawn of War 2, I was using the ultra preset, which activates everything, such as anti-aliasing, was also run at 1920x1080.

For the testing in this game, as I mentioned briefly, I was playing the first 10 minute through the first mission, as I recalled that it was 1.) A lot longer than the Dawn of War 2, this would remove any loading screens from messing with minimum FPS.  2.) Was a fair bit more intensive with higher enemy count and more explosions, which would give a fair realistic view of performance, here’s the results that I saw;

Dawn of War 2: Chaos Rising - ResultsDawn of War 2: Chaos Rising - Results

I was expecting the minimums to be slightly lower than what I’ve been greeted with, simply down the explosions. The game was very smooth to play and ran brilliantly, the results provided by Fraps also back that up, again the 6870 Crossfire proves that it’s able to pump out some amazingly high frames consistently.

 

 











Bioshock 2

Bioshock 2Bioshock 2

 























For the next game, I’ve got Bioshock 2, which for many wasn’t nearly as impressive as the first one had been, while Bioshock 2 was still atmospheric like Bioshock 1, it seemed to lack the same class, which is probably down to the team being different to that of the original. Hopefully we’ll see Bioshock 3 shine as the sequel that Bioshock deserved.

In Bioshock 2, I ran the game with everything set to their highest, running 1920x1080 and forcing global lighting. This game doesn’t use anti-aliasing, like the original, it still has a very nice art style, however one thing that I’ve found frustrating with this game is that when you kill the splicers, their animations seem to be running at a rather low framerate, which is rather annoying as it doesn’t seem to fit in with the game.

For recording the FPS in this game, I started recording the 10 minutes of gameplay from when you’re standing up right and able to move around, I felt the first 10 minutes offered a fair amount of game play and environments, such as the big sister and the water scene. Here are the results that I was greeted with for this game;

Bioshock 2 - ResultsBioshock 2 - Results



 

 

 

 

 

 




From the results, we can see that the average FPS, as in the other games tested, has been very high, running well over the 60 FPS average that some people feel they need. Looking at the minimums, I can’t help but wonder whether or not they’re in the 20’s because of the AI animations, at any rate, I couldn’t physically see the game stuttering or slowing down, and the maximums again are very high, approaching almost 300 FPS. Overall, a very enjoyable gaming experience, with a lot of headroom for higher resolutions etc.