Response time refers to how quickly a monitor's pixels can change from one colour to another, typically measured in milliseconds (ms). Lower response times indicate faster pixel transitions, which reduces motion blur and ghosting during gameplay.
In fast-paced games like first-person shooters (FPS) or racing games, slower response times can lead to visual artifacts like motion blur. Faster response times ensure clearer visuals during rapid movements, enhancing gameplay
A faster response time can make the difference in tracking fast-moving objects in games like Rocket League? For instance, with a 1ms monitor, the ball's trajectory appears sharper and smoother, enabling players to react quicker and score critical goals.
GTG (Gray-to-Gray): Measures the time it takes a pixel to change between shades of grey. This is the most common metric used by manufacturers.
MPRT (Moving Picture Response Time): Measures how long a pixel remains visible. Lower MPRT reduces motion blur but isn’t as widely advertised.