Intel has been waving papers down at the patent office and has since been awarded the patent for some clever proximity sensors that will/could be integrated into gaming consoles to provide spatial awareness feedback to both the console and the user.
These sensors could trigger a simple alert or perhaps even pause what the user is doing based on the players location. For example if the user is too close to a certain object, a wall or maybe even a table (you get the idea) that could cause injury you may get a warning or some kind of notification of your impending bumped knee.
It’s an interesting patent for Intel and it plays of some very VERY quiet rumours that Intel wants a piece of the console market, although in what form we do not know. I would expect however it is Intel’s intention to sell this technology to hardware manufacturers, this technology sounds perfect for devices like the Nintendo Wii U or even the Kinect, be that current gen or next-gen.
• a first set of sensors [that] continuously capture the first images of the body movement of the player
• a first set of sensors [includes] a camera to capture the first images of the body movement of the player
• a first set of sensors [that includes] a depth sensor to capture depth value of the first images of the body movement of the player
• a second set of sensors [that captures] the second images of the objects surrounding the player at regular intervals of time
• a first processor to determine proximity values based on a plurality of first position values and a plurality of second position values
• a first processor [to] generate an alert signal and pause signal if the proximity values are within the threshold values
• a second processor coupled to the first processor, wherein the second processor is to pause the game in response to receiving the pause signal