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Intel patents proximity sensors

Could next-gen gaming consoles dish out proximity warnings?

Intel has been waving papers down at the patent office and has since been awarded the patent for some clever proximity sensors that will/could be integrated into gaming consoles to provide spatial awareness feedback to both the console and the user.

These sensors could trigger a simple alert or perhaps even pause what the user is doing based on the players location. For example if the user is too close to a certain object, a wall or maybe even a table (you get the idea) that could cause injury you may get a warning or some kind of notification of your impending bumped knee.

It’s an interesting patent for Intel and it plays of some very VERY quiet rumours that Intel wants a piece of the console market, although in what form we do not know. I would expect however it is Intel’s intention to sell this technology to hardware manufacturers, this technology sounds perfect for devices like the Nintendo Wii U or even the Kinect, be that current gen or next-gen.

  • a first set of sensors [that] continuously capture the first images of the body movement of the player
  • a first set of sensors
[includes] a camera to capture the first images of the body movement of the player
  • a first set of sensors
[that includes] a depth sensor to capture depth value of the first images of the body movement of the player
  • a second set of sensors
[that captures] the second images of the objects surrounding the player at regular intervals of time
  • a first processor to determine proximity values based on a plurality of first position values and a plurality of second position values
  • a first processor
[to] generate an alert signal and pause signal if the proximity values are within the threshold values
  • a second processor coupled to the first processor, wherein the second processor is to pause the game in response to receiving the pause signal