The Elder Scrolls III: Morrowind is in the process of being recreated in Bethesda Softwork's Creation Engine of the video game's successor The Elder Scrolls V: Skyrim.

Skywind will feature all the environments, characters and weapons of the original but updated to present day standards by a team of fans of the series.

It is still in its very early stages at present but some screenshots have revealed the trademark bizarre architecture and massive mushrooms that gave the original its memorable aesthetic.

Eloth, one of the modders working on the port, also helped in the development of Morroblivion, a project that updated Morrowind into the engine of The Elder Scrolls IV: Oblivion.

The team is looking for volunteers to help speed up the development of Skywind. Anyone interested can visit the title's development forum for more details.

Morrowind first came out in 2002, telling the story of a deity named Dagoth Ur who lives within the Red Mountain and aims to free the province of Morrowind free from Imperial reign. The namesake location lies within the series' empire of Tamriel, with the lion's share of the story taking place on Vvardenfell, an island that lies within the Dunmer area of Morrowind.

There are also plans to update the more recent title Oblivion, which came out in 2006 to the Creation Engine of Skyrim. However, the necessity of this is questionable given the quality of the graphics of the original that pushed boundaries when it first came out six years ago.

A separate group of fans have been working on recreating the story of The Lord of the Rings using the Skyrim engine but have had to rethink their plans after receiving a cease-and-desist letter from Warner Bros. The entertainment company owns the rights to the franchise, which the Middle-Earth set mod infringes upon.ADNFCR-1220-ID-801454055-ADNFCR
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