Video game projects on the crowd-sourcing website Kickstarter are now the biggest sector for funding on the website, having raised $50 million already this year.

The figure is 12 times more than the amount raised in all the other years the website has been operating put together, and marks a 1,392 per cent increase on last year.

While the website has been growing anyway, it does not account for the huge proportion of all projects video games make up. Last year they only accounted for 3.2 per cent of funding pledged, but this year the share has increased to almost a quarter (23 per cent).

The biggest video game success on Kickstarter was Double Fine Adventure, which raised an astonishing $3,336,372 (£2,000,000) from 87,142 backers after an initial target of $400,000 (£250,000) earlier this year. The first $1 million (£620,000) was raised in just 24 hours, indicating the sheer popularity of the project.

"The gaming world hasn’t looked at Kickstarter the same way since. Double Fine signaled to game developers that they could use Kickstarter to do something that previously seemed impossible: make the game they wanted without outside interference," a blog post on the Kickstarter website said.

Since Double Fine Adventures achieved this success, many other developers have tried to emulate it and a lot of these have succeeded. Just last week the 11th Kickstarter project broke the $1 million (£620,000) mark, which unsurprisingly happened to be a video game entitled Planetary Annihilation.

The real-time strategy title had hoped to raise $900,000 (£560,000) but has reached more than $1.5 million (£940,000) with four days to go.

The success of video games on Kickstarter can be attributed in part to the generosity of gamers who are quite loyal to the website generally speaking. People who back at least one video game have helped to fund 2.43 projects, which is much higher than the 1.78 among all other backers.
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