Files present in Valve's Source Filmmaker program hint at the possibility of the firm working on a next generation engine entitled, referenced as Source 2.

A number of code lines in the new program make reference to Source 2, as found by the website Valvetime.net, indicating that the engine is in development and could be integrated into the Filmmaker some time down the line.

It is not just passing reference to "Source 2" either. It comes up more than 60 times and actually refers to it as a "next-gen engine".

''Return an str with the current engine version. If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2','' one line of code read.

The original Source engine has been in use since it was debuted with Counter-Strike: Source and Half-Life 2 in the summer of 2004. Since then it has received frequent incremental updates so that it doesn't strictly have a version number, instead allowing it to constantly evolve.

It has primarily been used as an engine for first person shooters, but has also been utilised by developers creating role playing, side-scrolling, puzzle, top-down shooters and real time strategy games throughout its eight year existence.

Some of its major features include high dynamic range rendering to create much more realistic lighting, water flow effects and Direct3D rendering.

Source Filmmaker is a new free piece of software that allows users to create their own movies using the game engine, with the help of props from the title Team Fortress 2.

"Its sophisticated character animation, advanced AI, real-world physics, shader-based rendering, and super extensibility have helped us create some of the most popular and good-looking games on the market for computer and consoles," reads a statement about Source on the  Valve website.

"We don’t like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it’s about to get even better."ADNFCR-1220-ID-801424792-ADNFCR
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