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Battlefield 3: Aftermath DLC detailed

Battlefield 3: Aftermath is to add new content set in the earthquake-ravaged setting of Tehran.

The details of the forthcoming Battlefield 3 downloadable content (DLC) Aftermath has been announced, including four maps based in Tehran, Iran.

As its title suggests, the maps are set in the wake of an earthquake that has torn the city apart, leaving its two occupying military forces to fight for control and survival among the ruins.

Gamers will, therefore, be able to use the ravaged landscape to their advantage as they fight through the dust and rubble, as well as having to make use of heavily modified military and civilian vehicles to try to gain the upper hand over their foe.

"With operational capacity severely compromised the opposing forces must adapt and engage in vertical and horizontal urban combat amongst the dust and rubble with cracks and fissures in the terrain providing unexpected cover and paths to objectives," developers DICE explain on the Battlefield website.

"Additional support comes in the form of heavily modified troop transports and civilian vehicles specially adapted to deliver deadly force to the enemy."

There will also be a new game mode added in Aftermath, although exactly what it entails has yet to be announced by DICE. On top of this new content, there will be the usual new assignments, achievements and dog tags added to the title when it comes out at the end of the year.

Before it hits shop shelves, Battlefield 3 gamers can look forward to the Armoured Kill DLC in September, which will add the largest Battlefield map ever, snowy settings and AC-130 gunships.

The map, entitled Bandar Desert, will have distances of 1.9km between deployment zones, 2.4km between jet spawn points and it will also be 1.9km in breadth at its widest point.

"Playing the first versions of Bandar Desert in our daily play tests was almost like re-discovering the classic Battlefield. Standing in the middle of that desert, looking around at the vast expanse with tanks approaching in the far distance and jets flying overhead was a Battlefield moment on its own," said DICE designer Joran Holberg.ADNFCR-1220-ID-801418181-ADNFCR