People Can Fly and Epic Games have had to cancel the development of the sequel to Bulletstorm because sales did not meet Electronic Arts' (EA) commercial requirements.

Although the game was a great critical success, it did not do amazingly well in terms of units sold, explained the president of Epic Games Mike Capps in an interview with Gamespot.

Part of the problem was the rampant piracy that impacted the PC version of the game.

"We made a PC version of Bulletstorm, and it didn't do very well and I think a lot of that was due to piracy," Mr Capps said.

"It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."

The port featured a limited and buggy multiplayer mode, graphics that did not meet expectations and a Games for Windows Live system that held the game back. This lazy PC version may have prompted gamers to pirate the game rather than spend their hard-earned cash.

Mr Capps suggested that there had been some initial design work completed for the sequel but in the end they had to move on to other projects.

"We found a project that we thought was a better fit for People Can Fly. We haven't announced that yet, but we will be announcing it pretty soon," he said.

"I'd love to go back
[to Bulletstorm]. I think there's more to do with [it]. Heck, it kind of ended wanting more. I'd love to see another project, but right now we don't have anything to talk about."

The original game saw players take the role of profanity spewing space pirate Grayson Hunt. He has to fight his way off a planet ridden with meat-eating plants, monsters and tribal human beings while simultaneously trying to fight off an army called Dead Echo that wants to kill him and his partner.

Bulletstorm was praised for its humour, complex weapons system and creativity. Yet, as of July 2011 Epic Games declared that it had failed to make a profit.ADNFCR-1220-ID-801337256-ADNFCR
Enjoyed this article? share it!