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BioWare reveals character texture bug in Star Wars: The Old Republic

The texture problems experienced by some players in star Wars: the Old Republic are due to a system bug.

BioWare has been trying to explain the technical issues that some players have been having with characters in Star Wars: The Old Republic.

Gamers reported to BioWare in their droves that changing the character texture from medium to high did not result in any changes in the way the characters are presented in the gameplay.

Since the texture of the characters produced in the medium setting does not match the quality seen in the screenshots BioWare issued before the game's releases, players assumed that it was the high setting that was at fault.

However, the firm's senior community manager Stephen Reid has now taken to the official forum with a lengthy and technical post about the texture problem.

He revealed that the game was only supposed to have two textures, so the existing ones are, for the moment at least, as good as it gets.

"The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices: low and high," he explained.

"This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a medium choice - that was a bug."

Mr Reid went on to add that the reason the textures do not match the screenshots is that the company soon found during testing that high-resolution rendering of too many characters at once slowed the game down - even on high-performance machines.

He added that the development team is now exploring way in which the "fidelity" of the game can be improved, adding: "It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback."ADNFCR-1220-ID-801262784-ADNFCR