YoYo Games has announced that GameMaker: Studio, its cross-platform games development environment, will support both Windows 8 and Windows Phone 8. GameMaker: Studio allows developers to create games in a single code base and then easily export with one button click and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OS X. GameMaker: Studio for Windows 8 will be available for developers prior to October 26 while GameMaker: Studio for Windows Phone 8 will be available following device availability later this year.
“We are thrilled to be working closely with Microsoft to launch GameMaker: Studio for Windows 8 and Windows Phone 8,” said Sandy Duncan, chief executive officer at YoYo Games. “The beauty with GameMaker: Studio is that it’s extremely easy for developers who have already or are currently developing with our environment to have Windows Style UI games ready for publishing on Windows 8 and Windows Phone 8 in a short amount of time.”
“We are excited that YoYo Games is bringing Windows 8 and Windows Phone 8 publishing to the GameMaker: Studio development community,” said John Richards, senior director, Windows Apps Marketing at Microsoft. “We are looking forward to expanding the Windows 8 development community and the breadth of apps available across Windows 8 and Windows Phone 8.”
GameMaker: Studio has been developed with usability and efficiency at its core, allowing developers to create games in a single code base and then export and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows, OS X, Windows 8 and Windows Phone 8. GameMaker: Studio offers a powerful, yet simple to use drag-and-drop integrated development environment with a built-in games-oriented scripting language that considerably increases games development productivity. GameMaker: Studio is a best-of-breed platform that caters to entry-level novices and seasoned game development professionals equally.
When it comes to developing games I am a big fan of anything that keeps costs down and reduces production times, especially if it doesn't negatively effect the quality of titles in the long run, as a gamer I just want to play games, but that will only keep happening if the developers behind them can keep making a profit.
More information about GameMaker: Studio can be found at www.yoyogames.com