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Review: Gainward NVIDIA GTX 660 Ti Phantom

Martin takes a look at NVIDIA's latest GPU and puts it through it's paces for this benchmark and review.

Battlefield 3

Battlefield 3 - GTX 660 TiBattlefield 3 - GTX 660 Ti

For the third benchmark I’ve chosen the iconic BF3. This is one of the more popular PC games at this time, pretty much directly competing with MW3. It’s a visually stunning shooter and would be hard not to recommend for anyone whom wants to play a multiplayer FPS at this time.

For BF3 I ran the game using one of the defaults, in this case; Ultra, at 1920x1080 and full screen, nothing else was changed except from turning off Vsync, the IQ of this game really is something else and is by far one of the best looking games out in current times.

I was expecting the GTX660Ti to suffer a little more on this game, as it’s one title that really stirred up the VRAM debates among forums and with the 660Ti having a lower memory interface than other cards, I expected it to take a hit, let’s see shall we;

Battlefield 3 - GTX 660 Ti resultsBattlefield 3 - GTX 660 Ti results

Funnily enough and VERY coincidently, these results practically mirror the results given from Alan Wake, I ran the benchmark again and got pretty much the same results again, for both titles, it’d be funnier if they weren’t two completely different games that aim for different graphic styles.

Moving however, the minimum frame rate is again something you’re likely not going to be able to make out, the average frame rate shows a pretty consistent result, resulting in a very smooth experience when playing BF3, the maximum frame rate again is from a scene in which very little is taking place.

Like Alan Wake before it, it was a very similar story when comparing my 7970 DCII with the 660Ti in user experience.

Dawn of War II: Retribution

Dawn of War II - GTX 660 TiDawn of War II - GTX 660 Ti

At the moment I’m heavily into Dawn of War II as I’m going through the campaign with a friend on Primarch difficulty, and it’s led us to play multiplayer on retribution quite frequently, as thus I’ve opted to use it in my review, since I’ve played 20 hours of it on the card.

Dawn of War 2 came out around 2009, following the rather popular and successful Dawn of War 1, which is primarily what got me into PC gaming, with Dawn of War II being the first title I bought on my gaming PC when it came out and my first game on Steam.

This game is very CPU intensive however it only really uses 2 threads, my highly clocked 2500k elevates any possible bottlenecking however.

I ran this game on Ultra Preset at 1920x1080 (every else was on, including anti-aliasing) the graphics look a bit dated, however I’m hoping Relic/THQ will announce a Dawn of War 3 in 2013 with base building, I think the lack of base building hobbled this game at the knees.

Without going anymore off on a tangent, here’s the results I was able to get;

Dawn of War II - GTX 660 Ti resultsDawn of War II - GTX 660 Ti results

To get the results I ran the in game benchmark in Retribution which has the Ork Rok ability in use as well as orbital bombardment which really hits the CPU and GPU hard.

From the minimum frames you can see they take a huge hit compared to the average frame rate, this is likely for the aforementioned Ork ability and orbital bombardment ability, at 96 FPS average the game is more than playable, maximum frame rate is more than double the average, likely from the initial scenes where there’s only one unit on screen.

Overall the 660Ti was more than a match for this game as it should be and again I couldn’t tell that I was using a GPU different to my 7970.