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Review: Gainward NVIDIA GTX 660 Ti Phantom

Martin takes a look at NVIDIA's latest GPU and puts it through it's paces for this benchmark and review.


Months after the GTX680 release, NVIDIA have finally started to trickle down their lower range, today we have the GTX660 Ti which released on the 16th of August.
As this card is meant to be NVIDIAs mid ranged card, I’d have hoped that pricing would have been around 200 pound, however I’d expect prices to begin to level off and slowly drop down to the 200 pound price bracket in the coming weeks.

Set up

The rig I used to benchmark the GTX660Ti is as below ;
2500k @ 4.8GHZ
Asus Maximus IV Extreme P67
16GB ExcelRam 1600MHZ CL9
GTX 660 Ti Gainward Phantom
850W XFX Power Supply
NVIDIA 305.68 Drivers
Samsung 700D 23” 1920x1080 120HZ monitor

Initial impressions

Before I began the review, I swapped out my 7970 DCII for the 660Ti and used my computer as usual, while also playing games that I usually do, which at the moment is Dawn Of War 2 Retribution, one thing I noticed, is that I wasn’t able to notice any difference at all in performance, I hadn’t lost anything going from AMD’s flagship to NVIDIA’s mid-range product. The card was also completely inaudible which was also very nice and is testament to the coolers ability to efficiently cool the card.

Another thing I noticed was that the card would clock itself up to around 1125MHZ without any input from myself, the Phantom comes clocked at 1084MHZ so the extra clock speed would come from NVIDIA’s core boost that they implemented originally with the GTX680.

The card itself has a rather small PCB with the cooler shroud being larger than the PCB area space, so where the PCB ends you’ve got the plastic shroud with what looks like some air vents.