I’d never played Metro2033 before I used it for my GTX680 review, so I wasn’t sure what to expect. I’d always heard that it was quite a monster to run and that it wasn’t very well optimised, but that was around the time that the 5870/GTX480 were the top dogs, so I expected things to run a lot better than I’d heard.
I ran the game at 1920x1080 with everything on maximum, the game looked quite stunning, but I wasn’t quite a fan of the art style, games that are dark and depressing in a setting such as this aren’t my preference, I prefer my games to have a more vibrant colour pallet, anyway. Since the GTX680 didn’t get brilliant results and this was certainly a very GPU intensive title, I was hoping for pretty close to 100% scaling since this game could certainly use it.
Here’s the comparison between the GTX680 SLI and the GTX680;
Metro 2033 Results
Hooray, we’re over 60 FPS average on Metro 2033, shame it’s taken close to 800 pound of GPU to manage it. Turning down some settings yields much, much better results while literally reducing IQ by nothing. Funny the most subtle effects seem to affect performance the most. The scaling on this game is rather good, funnily enough minimum FPS is 100%, but as always with minimums, it’s likely to change constantly. I’d hope for a slightly higher average frame rate, this is as GPU intensive as I could make it and I didn’t see 100% GPU scaling, which left me a little disappointed, but that’s a minor gripe.
Average FPS Scaling; 71.6%
Shogun 2 Total War Fall Of The Samurai
Shogun 2 Total War Fall of the Samurai
Next game up is Shogun 2’s standalone expansion pack/DLC called Fall of the samurai, its premise is quite similar to the film “The last samurai” in that it shows the revolution of Japanese warfare. I’ve been a massive fan of the total war games, ever since Rome Total War which is one of my all-time favourite games.
For the settings in Shogun 2, I ran everything at its maximum running DX11, however I opted to use 2X AA. The IQ in this game is brilliant considering the scale, if you’ve ever played a total war game, there’s nothing in the same league when it comes to seeing thousands upon thousands of units on screen battling it out. For Shogun 2, I decided to go for a “worst case scenario” I started up a custom battle with a full roster of units on both my side and the opposing side, bear in mind that you’d likely get much better performance if you’re playing generally as you’re not going to have battles of this scale constantly and more only in “end game”.
Here are the GTX 680 SLI results against the GTX680 results;
Even with as GPU intensive as this battle was, I still can’t get to 100% GPU scaling for averages however the frame rates are very, very good. There’s not too much to say, frame rates in averages are above 60 frames, maximum’s are substantially higher than the stock 680 and minimums have also improve quite a bit, up to the same point as the GTX680 stock’s average frame rates, which will give for a much more fluid game play experience.
Average FPS Scaling; 83.6%