Shogun 2 Total War Fall Of The Samurai
Shogun 2 Total War : Fall Of The Samurai
Next game up is Shogun 2’s standalone expansion pack/DLC called Fall of the samurai, its premise is quite similar to the film “The last samurai” in that it shows the revolution of Japanese warfare. I’ve been a massive fan of the total war games, ever since Rome Total War which is one of my all-time favourite games.
For the settings in Shogun 2, I ran everything at its maximum running DX11, however I opted to use 2X AA. The IQ in this game is brilliant considering the scale, if you’ve ever played a total war game, there’s nothing in the same league when it comes to seeing thousands upon thousands of units on screen battling it out. For Shogun 2, I decided to go for a “worst case scenario” I started up a custom battle with a full roster of units on both my side and the opposing side. Since there’s many different types of gameplay in the game (Campaign, mini skirmishes) you’d likely expect a much better overall experience than my results would let you believe, here they are;
For the most part strategy games with large scale combat don’t require the trigger happy reactions that you’d require on an FPS game, so one is able to cope with a lower frame rate on average. The GTX680 manages to average over 35 frames per average and was very playable; also as I noticed, I ran the benchmark in such a way that it’d allow for a “worst case scenario”. Overall, I’m very happy with the results and feel the GTX680 handles the game very well given its scale and how visually impressive the game is.
For the last game I’ve opted for Witcher 2. I was a massive fan of the original and think that the developers are a welcome sight for innovation in the industry. Witcher also happens to be a game which I consider to be one of the most visually impressive released. When the game first released, I found it to be the best looking game out, although it was quite the GPU hog when uber sampling was involved.
For my testing I ran the game with the “ultra” preset, although I disabled uber sampling. The game was running at 1920x1080 full screen. Given that this game is a DX9 title, I’m very impressed with the visual quality; I can’t help but wonder if they’d been able to make the game more efficient GPU wise if they’d opted for DX11 to recreate the same IQ. Here are the results for the game;
The results are very positive, maintaining an almost 60 FPS average, being only 0.2 frames short. The game looked absolutely stunning; I was kind of expecting it to run at a lower average frame rate. The minimum frame rates occurred during the cut scenes, which I thought a little odd as I figured they wouldn’t be quite as resource dependant, it could be a driver issue, it could just be the game, either way the GTX680 offered the best performance I’ve seen when I’ve previously ran this game.